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fixed recursive build script
[carveJwlIkooP6JGAAIwe30JlM.git]
/
rigidbody.h
diff --git
a/rigidbody.h
b/rigidbody.h
index 0a95bddf014430f4ac7c53bab13113c4ba6296b0..282643a1eb0b01f6672207ea6e894d40f4beae46 100644
(file)
--- a/
rigidbody.h
+++ b/
rigidbody.h
@@
-1,3
+1,7
@@
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
/*
* Resources: Box2D - Erin Catto
* qu3e - Randy Gaul
/*
* Resources: Box2D - Erin Catto
* qu3e - Randy Gaul
@@
-1862,10
+1866,10
@@
static void rb_effect_simple_bouyency( rigidbody *ra, v4f plane,
float depth = v3_dot( plane, ra->co ) - plane[3],
lambda = vg_clampf( -depth, 0.0f, 1.0f ) * amt;
float depth = v3_dot( plane, ra->co ) - plane[3],
lambda = vg_clampf( -depth, 0.0f, 1.0f ) * amt;
- v3_muladds( ra->v, plane, lambda *
ktimestep
, ra->v );
+ v3_muladds( ra->v, plane, lambda *
VG_TIMESTEP_FIXED
, ra->v );
if( depth < 0.0f )
if( depth < 0.0f )
- v3_muls( ra->v, 1.0f-(drag*
ktimestep
), ra->v );
+ v3_muls( ra->v, 1.0f-(drag*
VG_TIMESTEP_FIXED
), ra->v );
}
/*
}
/*