world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
f32 h = localplayer.rb.co[1];
if( respawn_chooser.world_id != world_static.active_instance )
world_instance *world = &world_static.instances[ respawn_chooser.world_id ];
f32 h = localplayer.rb.co[1];
if( respawn_chooser.world_id != world_static.active_instance )