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process triggers on leave world
[carveJwlIkooP6JGAAIwe30JlM.git]
/
respawn.c
diff --git
a/respawn.c
b/respawn.c
index b7594db52b38ffe80eb6a7e757ebec074df7826f..084844d03298bab2d4dc1341a87a7e4a97968bfd 100644
(file)
--- a/
respawn.c
+++ b/
respawn.c
@@
-208,13
+208,6
@@
static void respawn_chooser_pre_update(void){
}
}
}
}
- for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, i );
- if( gate->flags & k_ent_gate_nonlocal ){
- respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
- }
- }
-
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
@@
-254,6
+247,7
@@
static void respawn_begin_chooser(void){
vg_strcat( &text, "home" );
}
vg_strcat( &text, "home" );
}
+#if 0
static void respawn_chooser_shader_uniforms(void){
v4f uPlayerPos, uSpawnPos;
v4_zero( uPlayerPos );
static void respawn_chooser_shader_uniforms(void){
v4f uPlayerPos, uSpawnPos;
v4_zero( uPlayerPos );
@@
-270,5
+264,6
@@
static void respawn_chooser_shader_uniforms(void){
shader_scene_override_uPlayerPos( uPlayerPos );
shader_scene_override_uSpawnPos( uSpawnPos );
}
shader_scene_override_uPlayerPos( uPlayerPos );
shader_scene_override_uSpawnPos( uSpawnPos );
}
+#endif
#endif /* RESPAWN_C */
#endif /* RESPAWN_C */