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[carveJwlIkooP6JGAAIwe30JlM.git]
/
render.h
diff --git
a/render.h
b/render.h
index 44414ea5f63dd2bea0e808b5df4867fd47e7c19e..e7220b0935a92f3a105eb8382bb8cd9345bfc1ba 100644
(file)
--- a/
render.h
+++ b/
render.h
@@
-16,9
+16,11
@@
#include "shaders/vblend.h"
#endif
#include "shaders/vblend.h"
#endif
-VG_STATIC void render_water_texture( world_instance *world, camera *cam );
+VG_STATIC void render_water_texture( world_instance *world, camera *cam,
+ int layer_depth );
VG_STATIC void render_water_surface( world_instance *world, camera *cam );
VG_STATIC void render_water_surface( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam );
+VG_STATIC void render_world( world_instance *world, camera *cam,
+ int layer_depth );
VG_STATIC void render_world_depth( world_instance *world, camera *cam );
#ifndef RENDER_H
VG_STATIC void render_world_depth( world_instance *world, camera *cam );
#ifndef RENDER_H
@@
-156,7
+158,7
@@
framebuffers[] =
*/
"water_reflection",
.link = &gpipeline.fb_water_reflection,
*/
"water_reflection",
.link = &gpipeline.fb_water_reflection,
- .resolution_div =
3
,
+ .resolution_div =
2
,
.attachments =
{
{
.attachments =
{
{
@@
-181,7
+183,7
@@
framebuffers[] =
*/
"water_beneath",
.link = &gpipeline.fb_water_beneath,
*/
"water_beneath",
.link = &gpipeline.fb_water_beneath,
- .resolution_div =
4
,
+ .resolution_div =
2
,
.attachments =
{
{
.attachments =
{
{