-
-VG_STATIC void render_water_texture( world_instance *world, camera *cam,
- int layer_depth );
-VG_STATIC void render_water_surface( world_instance *world, camera *cam );
-VG_STATIC void render_world( world_instance *world, camera *cam,
- int layer_depth );
-VG_STATIC void render_world_depth( world_instance *world, camera *cam );
-