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fuckin hell
[carveJwlIkooP6JGAAIwe30JlM.git]
/
render.h
diff --git
a/render.h
b/render.h
index cd41ec33e836d65ef02d690fc824d4505efee3a1..7b5b473739f7ec6c6b01083bd3448f6e73d43697 100644
(file)
--- a/
render.h
+++ b/
render.h
@@
-8,8
+8,12
@@
#include "shaders/blit.h"
#include "shaders/blitblur.h"
#include "shaders/blit.h"
#include "shaders/blitblur.h"
+#include "shaders/blitcolour.h"
+
+#if 0
#include "shaders/standard.h"
#include "shaders/vblend.h"
#include "shaders/standard.h"
#include "shaders/vblend.h"
+#endif
VG_STATIC void render_water_texture( camera *cam );
VG_STATIC void render_water_surface( camera *cam );
VG_STATIC void render_water_texture( camera *cam );
VG_STATIC void render_water_surface( camera *cam );
@@
-50,6
+54,9
@@
VG_STATIC struct pipeline
int g_light_count;
int g_light_preview;
int g_shadow_samples;
int g_light_count;
int g_light_preview;
int g_shadow_samples;
+
+ v4f g_point_light_positions[32];
+ v4f g_point_light_colours[32];
}
ub_world_lighting;
}
ub_world_lighting;
@@
-668,8
+675,7
@@
VG_STATIC void render_init(void)
{
shader_blit_register();
shader_blitblur_register();
{
shader_blit_register();
shader_blitblur_register();
- shader_standard_register();
- shader_vblend_register();
+ shader_blitcolour_register();
vg_acquire_thread_sync();
{
vg_acquire_thread_sync();
{