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move texture compiler to native code
[carveJwlIkooP6JGAAIwe30JlM.git]
/
render.c
diff --git
a/render.c
b/render.c
index ae11b8bd900b8f31b9457c47322930ec35407747..0050f943f4773cf0ea42b311f8e991bac3ba3956 100644
(file)
--- a/
render.c
+++ b/
render.c
@@
-472,6
+472,8
@@
static void async_render_init( void *payload, u32 size )
0.00f,0.00f, 1.00f,rh, 0.00f,rh, /* fsquad1 */
0.00f,0.00f, 1.00f,0.00f, 1.00f,rh,
0.00f,0.00f, 1.00f,rh, 0.00f,rh, /* fsquad1 */
0.00f,0.00f, 1.00f,0.00f, 1.00f,rh,
+ 0.00f,1.00f, 0.00f,1.0f-rh,1.00f,1.0f-rh,
+ 0.00f,1.00f, 1.00f,1.0f-rh,1.00f,1.0f,
/* 9x9 debug grid */
/* row0 */
/* 9x9 debug grid */
/* row0 */
@@
-545,13
+547,13
@@
void render_fsquad(void)
void render_fsquad1(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
void render_fsquad1(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
- glDrawArrays( GL_TRIANGLES, 6, 6 );
+ glDrawArrays( GL_TRIANGLES, 6, 6
+6
);
}
void render_fsquad2(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
}
void render_fsquad2(void)
{
glBindVertexArray( gpipeline.fsquad.vao );
- glDrawArrays( GL_TRIANGLES, 66,6 );
+ glDrawArrays( GL_TRIANGLES, 66
+6
,6 );
}
/*
}
/*