-VG_STATIC void player__walk_pre_update ( player_instance *player );
-VG_STATIC void player__walk_update ( player_instance *player );
-VG_STATIC void player__walk_post_update ( player_instance *player );
-VG_STATIC void player__walk_animate ( player_instance *player,
- player_animation *anim );
-VG_STATIC void player__walk_post_animate( player_instance *player );
-VG_STATIC void player__walk_im_gui ( player_instance *player );
-VG_STATIC void player__walk_bind ( player_instance *player );
-VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
+ v3f foot_anchor;
+ enum walk_outro outro_type;
+ f32 outro_t,
+ commit_t,
+ sit_t;
+ }
+ animator;
+}
+static player_walk;
+
+static f32
+ k_walkspeed = 10.0f,
+ k_airspeed = 1.2f,
+ k_stopspeed = 4.0f,
+ k_walk_accel = 10.0f,
+ k_walk_air_accel = 7.0f,
+ k_walk_friction = 10.0f,
+ k_walk_step_height = 0.2f,
+
+ k_sit_yaw_limit = VG_PIf/1.7f,
+ k_sit_pitch_limit = VG_PIf/4.0f;
+
+static void player__walk_register(void){
+ VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
+}
+
+static void player__walk_pre_update (void);
+static void player__walk_update (void);
+static void player__walk_post_update (void);
+static void player__walk_animate (void);
+static void player__walk_pose (void *animator, player_pose *pose);
+static void player__walk_post_animate(void);
+static void player__walk_im_gui (void);
+static void player__walk_bind (void);
+static void player__walk_transition (void);
+static void player__walk_reset (ent_spawn *rp );
+static void player__walk_restore (void);
+static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
+
+struct player_subsystem_interface static player_subsystem_walk = {
+ .system_register = player__walk_register,
+ .bind = player__walk_bind,
+ .reset = player__walk_reset,
+ .pre_update = player__walk_pre_update,
+ .update = player__walk_update,
+ .post_update = player__walk_post_update,
+ .im_gui = player__walk_im_gui,
+ .animate = player__walk_animate,
+ .post_animate = player__walk_post_animate,
+ .pose = player__walk_pose,
+ .network_animator_exchange = player__walk_animator_exchange,
+
+ .animator_data = &player_walk.animator,
+ .animator_size = sizeof(player_walk.animator),
+ .name = "Walk"
+};