+VG_STATIC float
+ k_walkspeed = 10.0f,
+ k_airspeed = 1.2f,
+ k_stopspeed = 4.0f,
+ k_walk_accel = 10.0f,
+ k_walk_air_accel = 7.0f,
+ k_walk_friction = 10.0f,
+ k_walk_step_height = 0.2f;
+
+VG_STATIC void player__walk_register(void)
+{
+ VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
+ VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
+}
+