void player__walk_bind (void);
void player__walk_reset (void);
void player__walk_restore (void);
void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
void player__walk_transition( bool grounded, f32 board_yaw );
void player__walk_bind (void);
void player__walk_reset (void);
void player__walk_restore (void);
void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
void player__walk_transition( bool grounded, f32 board_yaw );