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more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_walk.h
diff --git
a/player_walk.h
b/player_walk.h
index 989384c1fc9661cffe259296ef71952d47ce6c2b..3e450bcc26f541182bdb613987f0d242e109caf7 100644
(file)
--- a/
player_walk.h
+++ b/
player_walk.h
@@
-4,10
+4,12
@@
#include "player_api.h"
#include "rigidbody.h"
#include "player_api.h"
#include "rigidbody.h"
+#define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */
+
struct player_walk{
rb_capsule collider;
struct player_walk{
rb_capsule collider;
- struct{
+ struct
player_walk_state
{
v3f prev_pos;
v3f drop_in_target,
drop_in_foot_anchor,
v3f prev_pos;
v3f drop_in_target,
drop_in_foot_anchor,
@@
-35,6
+37,9
@@
struct player_walk{
struct skeleton_anim *outro_anim;
double outro_start_time;
struct skeleton_anim *outro_anim;
double outro_start_time;
+
+ int jump_queued;
+ f64 jump_input_time;
}
state,
state_gate_storage;
}
state,
state_gate_storage;