VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
VG_STATIC void player__walk_reset ( player_instance *player,
ent_spawn *rp );
VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
VG_STATIC void player__walk_reset ( player_instance *player,
ent_spawn *rp );