- player_walk_drop_in_vector( player, init_velocity );
-
- rb_update_transform( &player->rb );
- v3_muladds( player->rb.co, player->rb.to_world[1], 1.0f, s->state.cog );
- v3_copy( init_velocity, s->state.cog_v );
- v3_copy( init_velocity, player->rb.v );
- v3_copy( init_velocity, player->cam_control.cam_velocity_smooth );
- v3_copy( (v3f){1.0f,0.0f,0.0f}, s->state.trick_euler );
+ player_walk_drop_in_vector( init_velocity );
+
+ rb_update_transform( &localplayer.rb );
+ v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], 1.0f,
+ player_skate.state.cog );
+ v3_copy( init_velocity, player_skate.state.cog_v );
+ v3_copy( init_velocity, localplayer.rb.v );
+ v3_copy( init_velocity, localplayer.cam_control.cam_velocity_smooth );
+ v3_copy( (v3f){1.0f,0.0f,0.0f}, player_skate.state.trick_euler );