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[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_walk.c
diff --git
a/player_walk.c
b/player_walk.c
index be2195f42437e9fabdbe0674dd27c6368b648a3d..c3b6c2eba2418dc50ec546a1cea3ddbb0c55bbd1 100644
(file)
--- a/
player_walk.c
+++ b/
player_walk.c
@@
-652,19
+652,19
@@
VG_STATIC void player__walk_post_update( player_instance *player )
audio_lock();
if( w->surface == k_surface_prop_concrete ){
audio_oneshot_3d(
audio_lock();
if( w->surface == k_surface_prop_concrete ){
audio_oneshot_3d(
- &audio_footsteps[
rand
()%vg_list_size(audio_footsteps)],
+ &audio_footsteps[
vg_randu32
()%vg_list_size(audio_footsteps)],
player->rb.co, 40.0f, 1.0f
);
}
else if( w->surface == k_surface_prop_grass ){
audio_oneshot_3d(
player->rb.co, 40.0f, 1.0f
);
}
else if( w->surface == k_surface_prop_grass ){
audio_oneshot_3d(
- &audio_footsteps_grass[
rand
()%vg_list_size(audio_footsteps_grass)],
+ &audio_footsteps_grass[
vg_randu32
()%vg_list_size(audio_footsteps_grass)],
player->rb.co, 40.0f, 1.0f
);
}
else if( w->surface == k_surface_prop_wood ){
audio_oneshot_3d(
player->rb.co, 40.0f, 1.0f
);
}
else if( w->surface == k_surface_prop_wood ){
audio_oneshot_3d(
- &audio_footsteps_wood[
rand
()%vg_list_size(audio_footsteps_wood)],
+ &audio_footsteps_wood[
vg_randu32
()%vg_list_size(audio_footsteps_wood)],
player->rb.co, 40.0f, 1.0f
);
}
player->rb.co, 40.0f, 1.0f
);
}