float d = v3_dot( player->basis[1], player->rb.v );
v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v );
v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v );
float d = v3_dot( player->basis[1], player->rb.v );
v3_muladds( player->rb.v, player->basis[1], -d, player->rb.v );
v3_muladds( player->rb.v, player->basis[1], 5.0f, player->rb.v );