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fixed drop in jitter
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_walk.c
diff --git
a/player_walk.c
b/player_walk.c
index 21390c2610ee462aaafa770886a261b98fb1ce9c..b37095da28ded733db41f629dfad1a3d2a61cf45 100644
(file)
--- a/
player_walk.c
+++ b/
player_walk.c
@@
-751,7
+751,12
@@
VG_STATIC void player__walk_animate( player_instance *player,
skeleton_lerp_pose( sk, apose, bpose, w->blend_fly, apose );
/* Create transform */
skeleton_lerp_pose( sk, apose, bpose, w->blend_fly, apose );
/* Create transform */
- rb_extrapolate( &player->rb, dest->root_co, dest->root_q );
+ if( !player->immobile )
+ rb_extrapolate( &player->rb, dest->root_co, dest->root_q );
+ else{
+ v3_copy( player->rb.co, dest->root_co );
+ v4_copy( player->rb.q, dest->root_q );
+ }
float walk_yaw = player_get_heading_yaw( player );
float walk_yaw = player_get_heading_yaw( player );