v3_muladds( player->rb.co, player->rb.v, k_rb_delta, player->rb.co );
v3_add( player->rb.co, player->basis[1], mtx[3] );
vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__GREEN );
v3_muladds( player->rb.co, player->rb.v, k_rb_delta, player->rb.co );
v3_add( player->rb.co, player->basis[1], mtx[3] );
vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__GREEN );