+
+ /* animation */
+ struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
+ *anim_air,
+ *anim_push, *anim_push_reverse,
+ *anim_ollie, *anim_ollie_reverse,
+ *anim_grabs, *anim_stop;
+ v3f
+ board_trick_residualv,
+ board_trick_residuald;
+
+ float blend_slide,
+ blend_z,
+ blend_x,
+ blend_fly,
+ blend_stand,
+ blend_push,
+ blend_jump,
+ blend_airdir,
+ blend_weight;
+
+ /* vectors representing the direction of the axels in localspace */
+ v3f truckv0[2];
+ v2f wobble;
+
+ audio_channel *aud_main, *aud_slide, *aud_air;
+ enum mdl_surface_prop surface, audio_surface;
+
+ /*
+ * Physics
+ * ----------------------------------------------------
+ */
+
+ float substep,
+ substep_delta;
+