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remove some scrap code
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.h
diff --git
a/player_skate.h
b/player_skate.h
index 57922a6ec716cbbb44e6c55bf0a92c151d262719..f0efcf8ac3df169f6d911648c110968620980cba 100644
(file)
--- a/
player_skate.h
+++ b/
player_skate.h
@@
-47,10
+47,6
@@
struct player_skate
cur_push;
v3f prev_pos;
cur_push;
v3f prev_pos;
-
- /* FIXME: Sensible names */
- v3f vl, /* 1st */
- posl, dirl; /* 3rd */
}
state,
state_gate_storage;
}
state,
state_gate_storage;
@@
-115,7
+111,7
@@
VG_STATIC void player__skate_post_animate ( player_instance *player );
VG_STATIC void player__skate_reset ( player_instance *player,
struct respawn_point *rp );
VG_STATIC void player__skate_reset ( player_instance *player,
struct respawn_point *rp );
-VG_STATIC void player__skate_
transition ( player_instance *player,
-
v3f init_velocity
);
-
+VG_STATIC void player__skate_
clear_mechanics( player_instance *player );
+
VG_STATIC void player__skate_reset_animator( player_instance *player
);
+VG_STATIC void player__approximate_best_trajectory( player_instance *player );
#endif /* PLAYER_SKATE_H */
#endif /* PLAYER_SKATE_H */