VG_STATIC void player__skate_clear_mechanics( player_instance *player );
VG_STATIC void player__skate_reset_animator( player_instance *player );
VG_STATIC void player__approximate_best_trajectory( player_instance *player );
VG_STATIC void player__skate_clear_mechanics( player_instance *player );
VG_STATIC void player__skate_reset_animator( player_instance *player );
VG_STATIC void player__approximate_best_trajectory( player_instance *player );