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allow armature fixups on model load
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.h
diff --git
a/player_skate.h
b/player_skate.h
index 0f5c70cac6d6303a7e2b3704fea4afdd67984d91..ba2cfcef65172b07a7a4457b383f375ee178894b 100644
(file)
--- a/
player_skate.h
+++ b/
player_skate.h
@@
-294,7
+294,6
@@
static void player__skate_im_gui (void);
static void player__skate_animate (void);
static void player__skate_pose (void *animator, player_pose *pose);
static void player__skate_post_animate (void);
static void player__skate_animate (void);
static void player__skate_pose (void *animator, player_pose *pose);
static void player__skate_post_animate (void);
-static void player__skate_reset (ent_spawn *rp);
static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
static void player__skate_sfx_oneshot ( u8 id, v3f pos, f32 volume );
static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
static void player__skate_sfx_oneshot ( u8 id, v3f pos, f32 volume );
@@
-305,7
+304,6
@@
static void player__approximate_best_trajectory(void);
struct player_subsystem_interface static player_subsystem_skate = {
.system_register = player__skate_register,
.bind = player__skate_bind,
struct player_subsystem_interface static player_subsystem_skate = {
.system_register = player__skate_register,
.bind = player__skate_bind,
- .reset = player__skate_reset,
.pre_update = player__skate_pre_update,
.update = player__skate_update,
.post_update = player__skate_post_update,
.pre_update = player__skate_pre_update,
.update = player__skate_update,
.post_update = player__skate_post_update,