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CCD!
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.h
diff --git
a/player_skate.h
b/player_skate.h
index 1833062d0bef5939966d2878f461c13cd30031c6..6ace410aa910d08c5d7c3abdc5a7316ae0a43e09 100644
(file)
--- a/
player_skate.h
+++ b/
player_skate.h
@@
-3,6
+3,8
@@
#include "player_api.h"
#include "player_api.h"
+#define SKATE_CCD
+
struct player_skate
{
struct
struct player_skate
{
struct
@@
-86,7
+88,6
@@
struct player_skate
*anim_push, *anim_push_reverse,
*anim_ollie, *anim_ollie_reverse,
*anim_grabs, *anim_stop;
*anim_push, *anim_push_reverse,
*anim_ollie, *anim_ollie_reverse,
*anim_grabs, *anim_stop;
- rb_sphere sphere_front, sphere_back;
v3f board_offset,
board_trick_residualv,
board_trick_residuald;
v3f board_offset,
board_trick_residualv,
board_trick_residuald;
@@
-101,6
+102,9
@@
struct player_skate
blend_jump,
blend_airdir;
blend_jump,
blend_airdir;
+ float substep,
+ substep_delta;
+
v2f wobble;
float debug_normal_pressure;
v2f wobble;
float debug_normal_pressure;