+ audio_channel *aud_main, *aud_slide, *aud_air;
+ enum mdl_surface_prop surface, audio_surface;
+
+ int wheel_contacts[2];
+ float sample_change_cooldown;
+
+ enum {
+ k_skate_sample_concrete,
+ k_skate_sample_wood,
+ k_skate_sample_concrete_scrape_metal,
+ k_skate_sample_concrete_scrape_wood,
+ k_skate_sample_metal_scrape_generic
+ }
+ main_sample_type;
+
+ player_pose holdout;
+