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shader vacuuming
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.h
diff --git
a/player_skate.h
b/player_skate.h
index 915d2aa5a7750b7885df0eebe60f912c85695ba2..4c8bbd4afc83d93fdaf23e6226d41e2dce44fd21 100644
(file)
--- a/
player_skate.h
+++ b/
player_skate.h
@@
-43,6
+43,8
@@
struct player_skate
trick_euler; /* measured in units of TAU */
float trick_time;
trick_euler; /* measured in units of TAU */
float trick_time;
+
+ float gravity_bias;
#if 0
m3x3f velocity_bias,
velocity_bias_pstep;
#if 0
m3x3f velocity_bias,
velocity_bias_pstep;
@@
-50,7
+52,6
@@
struct player_skate
#endif
v3f up_dir;
#endif
v3f up_dir;
-
v3f head_position;
int lift_frames;
v3f head_position;
int lift_frames;
@@
-99,6
+100,8
@@
struct player_skate
blend_airdir,
blend_weight;
blend_airdir,
blend_weight;
+ /* vectors representing the direction of the axels in localspace */
+ v3f truckv0[2];
v2f wobble;
/*
v2f wobble;
/*
@@
-116,6
+119,8
@@
struct player_skate
v3f apex;
v3f v;
v3f apex;
v3f v;
+ float gravity;
+
int log_length;
float score,
land_dist;
int log_length;
float score,
land_dist;
@@
-130,7
+135,7
@@
struct player_skate
u32 colour;
}
u32 colour;
}
- predictions[
2
2];
+ predictions[
3
2];
u32 prediction_count;
float land_dist;
v3f land_normal;
u32 prediction_count;
float land_dist;
v3f land_normal;