-VG_STATIC void player__skate_transition ( player_instance *player,
- v3f init_velocity,
- enum skate_activity init_acitivity
- );
-
+VG_STATIC void player__skate_clear_mechanics( player_instance *player );
+VG_STATIC void player__skate_reset_animator( player_instance *player );
+VG_STATIC void player__approximate_best_trajectory( player_instance *player );