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point maps (wip)
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.c
diff --git
a/player_skate.c
b/player_skate.c
index ae3272cfbb097c1f3e43dcb46439d8e0e6ac787a..f38f6d4302a38c8914ac4b60c4de46ebd470b56d 100644
(file)
--- a/
player_skate.c
+++ b/
player_skate.c
@@
-980,7
+980,7
@@
VG_STATIC void skate_apply_jump_model( player_instance *player )
s->state.jump_time = vg.time;
audio_lock();
s->state.jump_time = vg.time;
audio_lock();
- audio_oneshot_3d( &audio_jumps[
rand
()%2], player->rb.co, 40.0f, 1.0f );
+ audio_oneshot_3d( &audio_jumps[
vg_randu32
()%2], player->rb.co, 40.0f, 1.0f );
audio_unlock();
}
}
audio_unlock();
}
}
@@
-2196,7
+2196,7
@@
VG_STATIC void player__skate_update( player_instance *player )
if( !prev_contacts[i] ){
v3f co;
m4x3_mulv( player->rb.to_world, wheels[i].pos, co );
if( !prev_contacts[i] ){
v3f co;
m4x3_mulv( player->rb.to_world, wheels[i].pos, co );
- audio_oneshot_3d( &audio_taps[
rand
()%4], co, 40.0f, 0.75f );
+ audio_oneshot_3d( &audio_taps[
vg_randu32
()%4], co, 40.0f, 0.75f );
}
}
audio_unlock();
}
}
audio_unlock();
@@
-2570,11
+2570,11
@@
begin_collision:;
if( s->state.activity == k_skate_activity_ground ){
if( (fabsf(s->state.slip) > 0.75f) ){
if( s->state.activity == k_skate_activity_ground ){
if( (fabsf(s->state.slip) > 0.75f) ){
- audio_oneshot_3d( &audio_lands[
rand
()%2+3], player->rb.co,
+ audio_oneshot_3d( &audio_lands[
vg_randu32
()%2+3], player->rb.co,
40.0f, 1.0f );
}
else{
40.0f, 1.0f );
}
else{
- audio_oneshot_3d( &audio_lands[
rand
()%3], player->rb.co,
+ audio_oneshot_3d( &audio_lands[
vg_randu32
()%3], player->rb.co,
40.0f, 1.0f );
}
}
40.0f, 1.0f );
}
}
@@
-2665,7
+2665,7
@@
VG_STATIC void player__skate_animate( player_instance *player,
float curspeed = v3_length( player->rb.v ),
kickspeed = vg_clampf( curspeed*(1.0f/40.0f), 0.0f, 1.0f ),
float curspeed = v3_length( player->rb.v ),
kickspeed = vg_clampf( curspeed*(1.0f/40.0f), 0.0f, 1.0f ),
- kicks = (vg_randf()-0.5f)*2.0f*kickspeed,
+ kicks = (vg_randf
64
()-0.5f)*2.0f*kickspeed,
sign = vg_signf( kicks );
s->wobble[0] = vg_lerpf( s->wobble[0], kicks*kicks*sign, 6.0f*vg.time_delta);
sign = vg_signf( kicks );
s->wobble[0] = vg_lerpf( s->wobble[0], kicks*kicks*sign, 6.0f*vg.time_delta);