- if( world->water.enabled ){
- if( localplayer.rb.co[1]+0.25f < world->water.height ){
- vg_info( "player fell off due to being in water\n" );
- player__networked_sfx( k_player_subsystem_walk, 32,
- k_player_walk_soundeffect_splash,
- localplayer.rb.co, 1.0f );
- player__dead_transition( k_player_die_type_generic );
- return;
- }
- }