m4x3_mulv( gate->transport, launch_co, launch_co );
m3x3_mul( gate->transport, basis, basis );
m4x3_mulv( gate->transport, launch_co, launch_co );
m3x3_mul( gate->transport, basis, basis );
lean = vg_clampf( lean, -1.0f, 1.0f );
animator->board_lean =
vg_lerpf(animator->board_lean, lean, vg.time_delta*18.0f);
lean = vg_clampf( lean, -1.0f, 1.0f );
animator->board_lean =
vg_lerpf(animator->board_lean, lean, vg.time_delta*18.0f);