-#if 0
- v3f v0, v1;
- v3f pa, pb, pc;
-
- v3_copy( world->scene_geo->arrvertices[tri[0]].co, pa );
- v3_copy( world->scene_geo->arrvertices[tri[1]].co, pb );
- v3_copy( world->scene_geo->arrvertices[tri[2]].co, pc );
-
- v3_sub( pb, pa, v0 );
- v3_sub( pc, pa, v1 );
- v3_cross( v0, v1, inf->n );
- v3_normalize( inf->n );
-#endif
- /* TODO:
- * grind predictions, we want to FORCE it to land in the correct
- * location, taking the cloest endpoint or midpoint to be the
- * snapper.
- */
-