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chaos caused by async
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.c
diff --git
a/player_skate.c
b/player_skate.c
index 7da514f7609f0639448d54ee899051c2f90ca345..7029edc774f1fe9b6bdb722d7b0a31141d45a86f 100644
(file)
--- a/
player_skate.c
+++ b/
player_skate.c
@@
-124,7
+124,7
@@
VG_STATIC int skate_grind_scansq( player_instance *player,
v3_normalize( support_axis );
while( bh_next( world->geo_bh, &it, box, &idx ) ){
v3_normalize( support_axis );
while( bh_next( world->geo_bh, &it, box, &idx ) ){
- u32 *ptri = &world->scene_geo
->
arrindices[ idx*3 ];
+ u32 *ptri = &world->scene_geo
.
arrindices[ idx*3 ];
v3f tri[3];
struct world_surface *surf = world_tri_index_surface(world,ptri[0]);
v3f tri[3];
struct world_surface *surf = world_tri_index_surface(world,ptri[0]);
@@
-132,7
+132,7
@@
VG_STATIC int skate_grind_scansq( player_instance *player,
continue;
for( int j=0; j<3; j++ )
continue;
for( int j=0; j<3; j++ )
- v3_copy( world->scene_geo
->
arrvertices[ptri[j]].co, tri[j] );
+ v3_copy( world->scene_geo
.
arrvertices[ptri[j]].co, tri[j] );
for( int j=0; j<3; j++ ){
int i0 = j,
for( int j=0; j<3; j++ ){
int i0 = j,
@@
-519,7
+519,7
@@
void player__approximate_best_trajectory( player_instance *player )
v3_copy( co, inf->log[ inf->log_length ++ ] );
v3_copy( n, inf->n );
v3_copy( co, inf->log[ inf->log_length ++ ] );
v3_copy( n, inf->n );
- u32 *tri = &trace_world->scene_geo
->
arrindices[ idx*3 ];
+ u32 *tri = &trace_world->scene_geo
.
arrindices[ idx*3 ];
struct world_surface *surf =
world_tri_index_surface( trace_world, tri[0] );
struct world_surface *surf =
world_tri_index_surface( trace_world, tri[0] );
@@
-1163,7
+1163,7
@@
VG_STATIC void player__skate_post_update( player_instance *player )
jump_info *jump = &s->possible_jumps[i];
if( jump->log_length == 0 ){
jump_info *jump = &s->possible_jumps[i];
if( jump->log_length == 0 ){
- vg_fatal_e
xit_loop
( "assert: jump->log_length == 0\n" );
+ vg_fatal_e
rror
( "assert: jump->log_length == 0\n" );
}
for( int j=0; j<jump->log_length - 1; j ++ ){
}
for( int j=0; j<jump->log_length - 1; j ++ ){
@@
-1404,11
+1404,11
@@
int skate_compute_surface_alignment( player_instance *player,
if( idx != -1 )
{
if( idx != -1 )
{
- u32 *tri = &world->scene_geo
->
arrindices[ idx * 3 ];
+ u32 *tri = &world->scene_geo
.
arrindices[ idx * 3 ];
v3f verts[3];
for( int j=0; j<3; j++ )
v3f verts[3];
for( int j=0; j<3; j++ )
- v3_copy( world->scene_geo
->
arrvertices[ tri[j] ].co, verts[j] );
+ v3_copy( world->scene_geo
.
arrvertices[ tri[j] ].co, verts[j] );
v3f vert0, vert1, n;
v3_sub( verts[1], verts[0], vert0 );
v3f vert0, vert1, n;
v3_sub( verts[1], verts[0], vert0 );
@@
-1951,7
+1951,7
@@
VG_STATIC enum skate_activity skate_availible_grind( player_instance *player )
struct player_skate *s = &player->_skate;
if( s->grind_cooldown > 100 ){
struct player_skate *s = &player->_skate;
if( s->grind_cooldown > 100 ){
- vg_fatal_e
xit_loop
( "wth!\n" );
+ vg_fatal_e
rror
( "wth!\n" );
}
/* debounces this state manager a little bit */
}
/* debounces this state manager a little bit */