struct player_skate_state *state = &player_skate.state;
state->jump_charge = 0.0f;
state->charging_jump = 0;
struct player_skate_state *state = &player_skate.state;
state->jump_charge = 0.0f;
state->charging_jump = 0;
v3_copy( localplayer.rb.to_world[1], player_skate.surface_picture );
v3_copy( localplayer.rb.co, state->prev_pos );
v3_zero( player_skate.weight_distribution );
v3_copy( localplayer.rb.to_world[1], player_skate.surface_picture );
v3_copy( localplayer.rb.co, state->prev_pos );
v3_zero( player_skate.weight_distribution );