-static void player__skate_reset( ent_spawn *rp ){
- struct player_skate_state *state = &player_skate.state;
- v3_zero( localplayer.rb.v );
- v4_copy( rp->transform.q, localplayer.rb.q );
-
- state->activity = k_skate_activity_air;
- state->activity_prev = k_skate_activity_air;
-
- player__skate_clear_mechanics();
- player__skate_reset_animator();
-
- v3_zero( state->head_position );
- state->head_position[1] = 1.8f;
-}
-