- s->blend_fly = 0.0f;
-
- s->blend_slide = 0.0f;
- s->blend_z = 0.0f;
- s->blend_x = 0.0f;
- s->blend_grind = 0.0f;
- s->blend_grind_balance = 0.0f;
- s->blend_stand = 0.0f;
- s->blend_push = 0.0f;
- s->blend_jump = 0.0f;
- s->blend_airdir = 0.0f;
- s->blend_weight = 0.0f;
- s->subslap = 0.0f;
- v2_zero( s->wobble );
-
- v3_zero( s->board_trick_residuald );
- v3_zero( s->board_trick_residualv );
+ state->blend_fly = 0.0f;
+
+ state->blend_slide = 0.0f;
+ state->blend_z = 0.0f;
+ state->blend_x = 0.0f;
+ state->blend_grind = 0.0f;
+ state->blend_grind_balance = 0.0f;
+ state->blend_stand = 0.0f;
+ state->blend_push = 0.0f;
+ state->blend_jump = 0.0f;
+ state->blend_airdir = 0.0f;
+ state->blend_weight = 0.0f;
+ state->subslap = 0.0f;
+ v2_zero( state->wobble );
+
+ v3_zero( state->board_trick_residuald );
+ v3_zero( state->board_trick_residualv );