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foliage windy shader
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.c
diff --git
a/player_skate.c
b/player_skate.c
index 215c1c7f678091d8f97184aa98ddbf10ccd424c0..1ad7231609e2f0dcc2b5abd1a2a94d9e03ce63b8 100644
(file)
--- a/
player_skate.c
+++ b/
player_skate.c
@@
-225,7
+225,7
@@
too_many_samples:
v3_copy( sj->normal3, n1 );
v3_cross( n0, n1, dir );
v3_copy( sj->normal3, n1 );
v3_cross( n0, n1, dir );
- if( v3_length2( dir ) <= 0.001f )
+ if( v3_length2( dir ) <= 0.00
000
1f )
continue;
v3_normalize( dir );
continue;
v3_normalize( dir );
@@
-2572,7
+2572,7
@@
begin_collision:;
if( (state->activity_prev < k_skate_activity_grind_any) &&
(state->activity >= k_skate_activity_grind_any) ){
if( (state->activity_prev < k_skate_activity_grind_any) &&
(state->activity >= k_skate_activity_grind_any) ){
- state->velocity_limit = v3_length( localplayer.rb.v );
+ state->velocity_limit = v3_length( localplayer.rb.v )
*1.0f
;
state->grind_y_start = localplayer.rb.co[1];
}
state->grind_y_start = localplayer.rb.co[1];
}