steer = vg_lerpf( steer, state->skid*k_steer_ground*0.5f,
fabsf(state->skid*0.8f) );
float current = v3_dot( localplayer.rb.to_world[1], localplayer.rb.w ),
addspeed = (steer * -top) - current,
steer = vg_lerpf( steer, state->skid*k_steer_ground*0.5f,
fabsf(state->skid*0.8f) );
float current = v3_dot( localplayer.rb.to_world[1], localplayer.rb.w ),
addspeed = (steer * -top) - current,