-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
- u16 gamestate_count, u16 sfx_count );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-
-replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index );
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-
-VG_STATIC void skaterift_replay_pre_update(void);
-VG_STATIC void skaterift_replay_imgui(void);
-VG_STATIC void skaterift_replay_debug_info(void);
-
-#endif /* PLAYER_REPLAY_H */
+struct replay_globals
+{
+ replay_buffer local;
+ replay_frame *resume_target;
+ f64 resume_begin;
+ f32 resume_transition;
+
+ enum replay_control {
+ k_replay_control_scrub = 0x00,
+ k_replay_control_play = 0x01,
+ k_replay_control_resume= 0x02
+ }
+ replay_control;
+ f32 track_velocity;
+ struct gui_helper *helper_resume, *helper_freecam;
+
+ vg_camera replay_freecam;
+
+ bool use_freecam;
+ bool show_ui;
+ v3f freecam_v, freecam_w;
+
+ i32 editor_mode;
+
+ replay_keyframe keyframes[32];
+ u32 keyframe_count;
+ i32 active_keyframe;
+}
+extern player_replay;
+
+int replay_seek( replay_buffer *replay, f64 t );
+
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+void replay_get_camera( replay_buffer *replay, vg_camera *cam );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam );
+f32 replay_subframe_time( replay_buffer *replay );
+void replay_clear( replay_buffer *replay );
+void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+void skaterift_replay_pre_update(void);
+void skaterift_replay_imgui(void);
+void skaterift_replay_debug_info(void);
+void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate );
+void skaterift_replay_post_render(void);
+void skaterift_replay_init(void);
+void skaterift_get_replay_cam( vg_camera *cam );