-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
- u16 animator_size,
- u16 gamestate_size,
- u16 sfx_count );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
-VG_STATIC void replay_clear( replay_buffer *replay );
-VG_STATIC void *
-replay_frame_data( replay_frame *frame, enum replay_framedata type );
+struct replay_globals
+{
+ replay_buffer local;
+ replay_frame *resume_target;
+ f64 resume_begin;
+ f32 resume_transition;
+
+ enum replay_control {
+ k_replay_control_scrub = 0x00,
+ k_replay_control_play = 0x01,
+ k_replay_control_resume= 0x02
+ }
+ replay_control;
+ f32 track_velocity;
+ struct gui_helper *helper_resume, *helper_freecam;
+
+ vg_camera replay_freecam;
+
+ bool use_freecam;
+ bool show_ui;
+ v3f freecam_v, freecam_w;