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a mess but stable
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_replay.h
diff --git
a/player_replay.h
b/player_replay.h
index d6e229372da30654926756111a22f8378bd2ce7b..313b4d4f0bb273434ec39ecf4d2c63b135ba47c9 100644
(file)
--- a/
player_replay.h
+++ b/
player_replay.h
@@
-59,6
+59,7
@@
struct replay_gamestate
v3f angles;
struct player_cam_controller cam_control;
u32 current_run_version;
v3f angles;
struct player_cam_controller cam_control;
u32 current_run_version;
+ bool drowned;
};
/* we save this per-anim-frame. if there glider is existing in any state */
};
/* we save this per-anim-frame. if there glider is existing in any state */
@@
-115,8
+116,8
@@
void *
replay_frame_data( replay_frame *frame, enum replay_framedata type );
void skaterift_replay_pre_update(void);
replay_frame_data( replay_frame *frame, enum replay_framedata type );
void skaterift_replay_pre_update(void);
-void skaterift_replay_imgui(
void
);
-void skaterift_replay_debug_info(
void
);
+void skaterift_replay_imgui(
ui_context *ctx
);
+void skaterift_replay_debug_info(
ui_context *ctx
);
void skaterift_record_frame( replay_buffer *replay,
int force_gamestate );
void skaterift_replay_post_render(void);
void skaterift_record_frame( replay_buffer *replay,
int force_gamestate );
void skaterift_replay_post_render(void);