+ u16 gamestate_count, sfx_count;
+};
+
+struct replay_gamestate {
+ enum player_subsystem system;
+ rigidbody rb;
+ v3f angles;
+
+ struct player_cam_controller cam_control;
+
+ union {
+ struct player_skate_state skate;
+ struct player_walk_state walk;
+ };
+};
+
+struct replay_sfx {
+ u32 none;