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[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_replay.h
diff --git
a/player_replay.h
b/player_replay.h
index 52a077291594ecd4fb1500c16b8fbcbe103af126..91b9f72ce2aabf02e4446bbedc2807f0d4168bee 100644
(file)
--- a/
player_replay.h
+++ b/
player_replay.h
@@
-29,7
+29,8
@@
struct replay_frame {
f64 time;
replay_frame *l, *r;
f64 time;
replay_frame *l, *r;
- u16 gamestate_count, sfx_count;
+ u32 subsystem_gamestate_size,
+ sfx_count;
};
struct replay_gamestate {
};
struct replay_gamestate {
@@
-39,10
+40,13
@@
struct replay_gamestate {
struct player_cam_controller cam_control;
struct player_cam_controller cam_control;
+#if 0
union {
struct player_skate_state skate;
struct player_walk_state walk;
union {
struct player_skate_state skate;
struct player_walk_state walk;
+ struct player_ragdoll ragdoll;
};
};
+#endif
};
struct replay_sfx {
};
struct replay_sfx {
@@
-50,12
+54,16
@@
struct replay_sfx {
};
VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
};
VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
- u
16 gamestate_count, u16
sfx_count );
+ u
32 gamestate_count, u32
sfx_count );
VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index );
+replay_gamestate *replay_frame_gamestate( replay_frame *frame );
+void *replay_gamestate_subsystem_data( replay_gamestate *gs );
+replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index );
VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam );
+VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam );
+VG_STATIC f32 replay_subframe_time( replay_buffer *replay );
VG_STATIC void skaterift_replay_pre_update(void);
VG_STATIC void skaterift_replay_imgui(void);
VG_STATIC void skaterift_replay_pre_update(void);
VG_STATIC void skaterift_replay_imgui(void);