- if( gs->system == k_player_subsystem_walk ){
- memcpy( &localplayer._walk.state, &gs->walk,
- sizeof(struct player_walk_state) );
- }
- else if( gs->system == k_player_subsystem_skate ){
- memcpy( &localplayer._skate.state, &gs->skate,
- sizeof(struct player_skate_state) );
- }
- localplayer.subsystem = gs->system;
+ /* TODO: Move this to subsystem bindings now that its variable */
+ if( gs->system == k_player_subsystem_walk ){
+ memcpy( &localplayer._walk.state, src,
+ frame->subsystem_gamestate_size );
+ }
+ else if( gs->system == k_player_subsystem_skate ){
+ memcpy( &localplayer._skate.state, src,
+ frame->subsystem_gamestate_size );
+ }
+ else if( gs->system == k_player_subsystem_dead ){
+ player__dead_transition( &localplayer );
+ struct replay_rb *arr = src;
+
+ for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
+ struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
+ rigidbody *rb = &part->obj.rb;
+
+ v3_copy( arr[i].co, rb->co );
+ v3_copy( arr[i].w, rb->w );
+ v3_copy( arr[i].v, rb->v );
+ v4_copy( arr[i].q, rb->q );
+
+ v3_copy( arr[i].co, part->prev_co );
+ v4_copy( arr[i].q, part->prev_q );
+ }
+ }
+
+ localplayer.subsystem = gs->system;
+
+ memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+ v3_copy( gs->angles, localplayer.angles );
+
+ v3_copy( frame->cam_pos, localplayer.cam.pos );
+ v3_copy( frame->cam_angles, localplayer.cam.angles );
+ localplayer.cam.fov = frame->cam_fov;
+
+ memcpy( &localplayer.cam_control, &gs->cam_control,
+ sizeof(struct player_cam_controller) );
+
+ /* chop end off replay */
+ frame->r = NULL;
+ skaterift.replay.statehead = frame;
+ skaterift.replay.head = frame;
+ skaterift.replay.cursor_frame = frame;
+ skaterift.replay.cursor = frame->time;
+ skaterift.replay_control = k_replay_control_scrub;
+ skaterift.activity = k_skaterift_default;
+ vg.time = frame->time;
+}