/* permanent block */
memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
/* permanent block */
memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );