replay_frame_data( frame, k_replay_framedata_internal_gamestate );
gs->current_run_version = world_static.current_run_version;
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
gs->current_run_version = world_static.current_run_version;
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
world_static.current_run_version = gs->current_run_version;
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
world_static.current_run_version = gs->current_run_version;
if(frame->system == k_player_subsystem_walk ){
memcpy( &player_walk.state, src, src_size );
if(frame->system == k_player_subsystem_walk ){
memcpy( &player_walk.state, src, src_size );