+VG_STATIC void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+
+ if( prev ){
+ skaterift.replay_control = k_replay_control_resume;
+ skaterift.resume_target = prev;
+ skaterift.resume_begin = skaterift.replay.cursor;
+ skaterift.resume_transition = 0.0f;
+ }
+}
+