replay_frame_data( frame, k_replay_framedata_internal_gamestate );
gs->current_run_version = world_static.current_run_version;
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
gs->current_run_version = world_static.current_run_version;
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
world_static.current_run_version = gs->current_run_version;
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
world_static.current_run_version = gs->current_run_version;
if(frame->system == k_player_subsystem_walk ){
memcpy( &player_walk.state, src, src_size );
if(frame->system == k_player_subsystem_walk ){
memcpy( &player_walk.state, src, src_size );
vg_strnull( &freecam_text, player_replay.helper_freecam->text,
GUI_HELPER_TEXT_LENGTH );
vg_strcat( &freecam_text,
vg_strnull( &freecam_text, player_replay.helper_freecam->text,
GUI_HELPER_TEXT_LENGTH );
vg_strcat( &freecam_text,
if( (player_replay.helper_resume = gui_new_helper(
input_button_list[k_srbind_replay_resume], &text )) )
if( (player_replay.helper_resume = gui_new_helper(
input_button_list[k_srbind_replay_resume], &text )) )
player_replay.helper_freecam = gui_new_helper(
input_button_list[k_srbind_replay_freecam], &text );
player_replay.helper_freecam = gui_new_helper(
input_button_list[k_srbind_replay_freecam], &text );
ui_info( panel, "World settings" );
f32 new_time = world_current_instance()->time;
ui_info( panel, "World settings" );
f32 new_time = world_current_instance()->time;
- if( ui_slider( panel, "Time of day", 0, 1, &new_time, NULL ) )
+ if( ui_slider( panel, "Time of day", 0, 1, &new_time ) )