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[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_render.h
diff --git
a/player_render.h
b/player_render.h
index f25f68b6ffc8794226fc78a59321dbe29b9012e8..f5c6de9a80d1ac8b961ec0436f9cacf5799db404 100644
(file)
--- a/
player_render.h
+++ b/
player_render.h
@@
-6,26
+6,6
@@
#include "camera.h"
#include "world.h"
#include "camera.h"
#include "world.h"
-struct player_avatar
-{
- mdl_context meta;
- struct skeleton sk;
-
- u32 id_hip,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_ik_foot_l,
- id_ik_foot_r,
- id_ik_knee_l,
- id_ik_knee_r,
- id_wheel_l,
- id_wheel_r,
- id_board;
-};
-
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
@@
-89,5
+69,7
@@
static void render_playermodel( camera *cam, world_instance *world,
m4x3f *final_mtx );
static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose,
m4x3f *final_mtx );
m4x3f *final_mtx );
static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose,
m4x3f *final_mtx );
+static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t,
+ player_pose *posed );
#endif /* PLAYER_RENDER_H */
#endif /* PLAYER_RENDER_H */