-VG_STATIC void player_board_load( struct player_board *mdl, const char *path );
-VG_STATIC void player_board_unload( struct player_board *mdl );
-VG_STATIC void render_board( camera *cam, world_instance *world,
+static void dynamic_model_load( mdl_context *ctx,
+ struct dynamic_model_1texture *mdl,
+ const char *path, u32 *fixup_table );
+static void dynamic_model_unload( struct dynamic_model_1texture *mdl );
+
+static void player_board_load( struct player_board *mdl, const char *path );
+static void player_board_unload( struct player_board *mdl );
+
+static void player_model_load( struct player_model *board, const char *path);
+static void player_model_unload( struct player_model *board );
+
+static void render_board( camera *cam, world_instance *world,