-struct player_model
-{
- glmesh mesh;
- GLuint texture;
-};
-
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
enum eboard_truck{
k_board_truck_back = 0,
k_board_truck_front = 1
+struct player_board{
+ mdl_context model;
+
glmesh mesh;
GLuint texture;
glmesh mesh;
GLuint texture;
+struct player_model{
+ glmesh mesh;
+ GLuint texture;
+};
+
enum board_shader{
k_board_shader_player,
k_board_shader_entity
enum board_shader{
k_board_shader_player,
k_board_shader_entity