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update imgui api changes
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_render.h
diff --git
a/player_render.h
b/player_render.h
index d2b17bbeed54127cf0ab76afff13de51c77a5c06..5a11bea841d77d47c2483b5c53c0995b1baa7bdd 100644
(file)
--- a/
player_render.h
+++ b/
player_render.h
@@
-57,10
+57,6
@@
struct player_board{
board;
};
board;
};
-struct board_pose {
- f32 lean;
-};
-
struct player_model{
struct dynamic_model_1texture mdl;
};
struct player_model{
struct dynamic_model_1texture mdl;
};
@@
-83,10
+79,11
@@
VG_STATIC void player_model_unload( struct player_model *board );
VG_STATIC void render_board( camera *cam, world_instance *world,
struct player_board *board, m4x3f root,
VG_STATIC void render_board( camera *cam, world_instance *world,
struct player_board *board, m4x3f root,
- struct board_pose *pose,
+ struct
player_
board_pose *pose,
enum board_shader shader );
VG_STATIC void render_playermodel( camera *cam, world_instance *world,
enum board_shader shader );
VG_STATIC void render_playermodel( camera *cam, world_instance *world,
+ int depth_compare,
struct player_model *model,
struct skeleton *skeleton );
struct player_model *model,
struct skeleton *skeleton );