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steam friend/block info on remote players structures
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_render.h
diff --git
a/player_render.h
b/player_render.h
index f25f68b6ffc8794226fc78a59321dbe29b9012e8..4ea095cb5088059edc2da4eec01d55176d3b3543 100644
(file)
--- a/
player_render.h
+++ b/
player_render.h
@@
-12,6
+12,7
@@
struct player_avatar
struct skeleton sk;
u32 id_hip,
struct skeleton sk;
u32 id_hip,
+ id_chest,
id_ik_hand_l,
id_ik_hand_r,
id_ik_elbow_l,
id_ik_hand_l,
id_ik_hand_r,
id_ik_elbow_l,
@@
-89,5
+90,7
@@
static void render_playermodel( camera *cam, world_instance *world,
m4x3f *final_mtx );
static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose,
m4x3f *final_mtx );
m4x3f *final_mtx );
static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose,
m4x3f *final_mtx );
+static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t,
+ player_pose *posed );
#endif /* PLAYER_RENDER_H */
#endif /* PLAYER_RENDER_H */